These games remind me of simple joy and endless fun. I love the strategy. The playability is great, and the storylines are phenomenal.
They are extremely well balanced, which is why online play is still a lot of fun, even now in 2026. Any team can win. There is almost no advantage one side has over the other, except strategy and guts.
Red Alert 2
Made by
Westwood Pacific
Released
October 2000
Kind
Real-time strategy
An alternate-history war between the Allies and the Soviets. Build a base, mine ore for money, and build an army to break the other side. The expansion, Yuri's Revenge (October 2001), adds Yuri as a third side.
Renegade
Made by
Westwood Studios
Released
February 2002
Kind
First- and third-person shooter
The first Command & Conquer war between GDI and Nod, seen from the ground. The campaign follows Havoc, a GDI commando. Online, two teams each hold a base: earn credits, buy soldiers and vehicles, and destroy the other team's base.
CnCNet is a free community client for online play and the campaigns. You need your own copy of the game.
Renegade online
The community's Tiberian Technologies patch brings online play back, and the W3D Hub launcher lists the servers. CnCNet has a step-by-step guide.
Renegade X
A free, fan-made spiritual successor to Renegade by Totem Arts, built on Unreal Engine 3. It reached version 1.0 in 2026, after twelve years in beta.
The source code
In March 2025 EA published the source code of Renegade under the GPL, along with the first Command & Conquer, Red Alert and Generals. The code only, not the art. Red Alert 2 was not included.
A fan page, not affiliated with or endorsed by Electronic Arts. Command & Conquer, Red Alert and Renegade are trademarks of Electronic Arts Inc. The pictures here are original pixel art.